There was once a parent who outright banned video games for their child . Mark was a competitive young man who excelled in various sports and competitions. He won so much that, for winning, he even won a raffle in which nothing more and nothing less was raffled than ..A video game console!
He grew up and became emancipated, started playing games and working in a video game company. Of course, the fate of Mark Merril could seem doomed to addiction , but nothing is further from reality: he decided to undertake and ended up creating what is, to date, the most played and competitive video game in the world: The League of Legends .
Assessing the Risks and Opportunities for Success
This fable based on real events helps us to frame three points.
The first is that outright coercion in the use of video games may well backfire .
The second is that where there is greater use of video games, there is always going to be a greater probability that there will be more problems, but nothing bad necessarily has to happen .
And the third is that in the 2000s, when Mark Merril began his stage of greater involvement with video games, there was no awareness of a successful path with them; Today there is, and in addition, we can channel this motivation to a professional career related to gaming .
The royal road if your child who wants to be a gamer, youtuber or streamer: the progressive path
You cannot understand the competitive path in video games without reaching the general public . As we see in the graph, most of the benefits of e-sports come from the sponsorship or sponsorship that certain brands invest as advertising.
Thus, creating content that leads to reaching an audience is above competitive performance in video games, and creating content implies the need to dive in and learn from the following specific knowledge :
Management of social networks.
Technical knowledge of audiovisual and computer infrastructure.
These realistic expectations serve us to frame the starting point of the progressive path. Putting it all down to the practical level: if we let our young man play video games 10 hours a week, he will have to sacrifice the time of those 10 hours to start his personal brand within the gaming and content creation world .
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Accompanying your learning
That he is able to sacrifice playing time to raise his personal best is a very good sign of real motivation. Now, here as parents, we have to put the batteries to really check that our son is taking it seriously, and for this, we have the responsibility to accompany him in this process, especially if it begins as a minor.
To do this, we have to take this opportunity to learn in parallel with our children a little about each of the previously identified sectors, as well as specific knowledge of their field of gaming or content creation themes.
Once this first step is achieved healthily, we can agree (even by written contract) that if of those 10 hours per week of gaming, 5 continue to be invested in their personal brand (and growth or positive feedback is seen) and 5 in gaming, we can value expanding, very gradually, this time of involvement , and always being subject to school and social, mental and physical health obligations.
The result of this well-directed path is brutal learning in all aspects; a process that confronts our children with the effort necessary to “make a hole” and with the reality of the market (a market where competitiveness is extremely high since it is something accessible today for almost everyone). What do you contribute differently and of value?